Wolf Hounds
A downloadable roleplaying game
“Those that men call Werewolves or Lycanthropes call themselves the Hounds of God, as they claim their transformation is a gift from their creator, and they repay the gift with their tenacity, for they will pursue an evildoer to the very gates of Hell.”
– Neil Gaiman, The Graveyard Book
Wolf Hounds is a historical fantasy roleplaying game about the Benandanti, a society of werewolves dedicated to protecting their communities from supernatural threats. Uses a lightweight Apocalypse system based on John Harper's World of Dungeons: Turbo. You will need a game master, some players, writing materials, and a few six-sided dice.
- Create characters including shapeshifting Hounds, mystical Seers, and intrepid humans.
- Uncover supernatural mysteries, and hunt those that would prey upon the innocent.
- A streamlined Apocalypse system emphasizes fast dice rolls, teamwork, and player agency.
- Details for players and GMs on the Benandanti, their world, and their adversaries.
- Contains an introductory adventure set in medieval Lithuania.
- Easier to learn than that other werewolf RPG!
Devin Fortman / Hare Trigger Games, April 2021.
Licensed under Creative Commons BY-NC-SA 4.0.
Update 9/22/22: Version 1.1 adds three new Talents, minor edits for clarity, and slightly tweaks the intro adventure to fit the new campaign, "Let Us Prey". The campaign book includes four new adventures, plus enemies, allies, and character options.
Status | Released |
Category | Physical game |
Release date | Apr 30, 2021 |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | Devin Fortman |
Genre | Adventure, Role Playing |
Tags | Fantasy, Historical, Medieval, Mystery, PbtA, supernatural, Tabletop, werewolves |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few hours |
Languages | English |
Links | DriveThruRPG |
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Comments
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I loved this game! We played at two-shot with two werewolves and two witches. We ended up tracking down two vampires disguised as priests and also summoned multiple ghosts in the process. My players latched onto the themes of the game from the get go and I really loved the fact that the character sheet has just a few simple stats to keep track of - it made it easy to play for folks who didn't have easy access to a readable character sheet.
You mean your PCs summoned the ghosts? Players always find ways to surprise you, don't they? Accessibility was one of my main design goals, so it's great to hear your group was able to jump into it so easily.
Very nice game, just picked it up so have not had time to test it yet. Love the idea of the game and the cover art by Rozalski is wonderful and spot on.
Thank you for checking out my game! Feel free to leave any comments here, or in the release thread. If you run a game, I'd love to hear how it goes!